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Old 08-23-2010, 08:35 PM
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Default 11th Division - Blood Templar


The 11th Division - Blood Templar
"In Union There Is Strength."
~Aesop

Mission - Comprised mostly of the remnants of the Fearless Duelists, the Blood Templar are Shinigami who have risen to a greater calling. Ill contented with singular dominance over an enemy in one-on-one conflict, a fully trained and tested Blood Templar is able to stand alongside his brethren in complete symbiosis. Members of the Eleventh Division are encouraged and guided towards working in tandem, compensating for the weaknesses of their partner and fortifying their strengths in the same instant. While not directly shunning the Destructive and Binding arts of Kidou, such skills are considered secondary in importance over the training and honing of one's own body.

Combat Doctrine - The previous incarnation of the Eleventh Division relied solely on physical dominance, refining it to such a degree that one could force themselves out of binding and draw strength simply from standing alone. While admirable to rely on one's skills in that manner it severely limits one's life expectancy. Even a novice in the ways of the Blood Templar is carefully trained to utilize as many different tactical advantages as possible, most importantly the emphasis on working alongside other Templar. Numbers mean diversity in tactics and thinking, not to mention the ability for certain members to specialize in certain areas while others place their prowess elsewhere.

Division Conduct: In drawing upon the strengths and experiences of others, one must be fully vested and willing to divulge their own to the strength of the cause. As such, members of the Eleventh Division are required to work with each other without qualm or resentment, no matter if the person in question is unseated or the Captain herself. Conflicts of an internal nature must be diffused in a hasty manner, as their survival jeopardizes the overall stability of the Division. Seats are awarded and promotions made as an individual merits them, either through their direct actions or the actions they inspire in others. Those who openly call to question the favor of another individual without due cause or evidence will be dealt with, as will those who shirk the unity of the Division by refusing aid or by refusing to aid others.


Division Techniques:
[spoiler=Archive]
Blade of the Templar - The primary skill taught to every Blood Templar, Blade of the Templar fortifies the Zanpakuto into a more precise and dangerous force. The Templar may channel an exceedingly powerful aura into their weapon, regardless of the state of release. This manifests as an increase in physical attack strength and Zanjutsu proficiency proportionate to the amount of hits the Templar is able to deal in battle.

For each round that the Templar lands a hit, his zanjutsu increases by 2%, up to a maximum of 10%, until the end of battle. While active, the blade glows with the color of the user's reiatsu, growing brighter as it gets stronger.

Bastion of Blood - While encouraged to be proficient in the Demon Arts, Blood Templar are thoroughly trained to reject and nullify the magical energies associated with Kidou. All Shinigami instructed in this skill are able to project an 'anti-magic' aura capable of overriding Kidou. This skill requires a cost of 3% Reiatsu to activate, and is able to nullify the effects of any Hadou or Bakudou as long as the cost paid to activate Blood Bastion exceeds the amount spent on the Kidou. Furthermore, the user must wait a full turn before activating this ability again. In addition, this skill may be used as a 'one-shot' to immediately cancel any Hadou or Bakudou by paying 1.75 X's the cost of the spell in Reiatsu. While potent, this form of use can only be utilized once per battle. After a Blood Templar trained in this technique surpasses 5,000 Reiatsu the amount of usages increases from once to twice, also increasing in cost to 5% of their Reiatsu.

Blood Bond - Members of the Eleventh Division are trained to work in tandem, fighting side by side and complementing the shortcomings of their partner. As comrades fight side by side, they draw strength from their partner, deepening the bonds of unity even further. While fighting with another Blood Templar the user of this technique is able to regenerate 1% of their Reiatsu per round. However, to utilize this technique with another Blood Templar it is required that they attain a minimum of Level One United Front prior. This amount increases to 2% once United Resistance is achieved with the comrade, and 3% once the two have unlocked Fate of Triangles.

Martyr's Reckoning - Induction into the Blood Templar is more than a simple oath, it involves having a carefully created mixture injected and infused directly into one's bloodstream. While the specific catalysts are a guarded secret, it is said that the blood of some of the most valiant and renowned warriors in history exist within the crimson vials. All inductees into the 11th receive this injection, but obtaining the Martyr's Reckoning technique requires careful training and guidance.

A dangerous skill only to be used in the most dire of circumstances, the activation of Martyr's Reckoning activates the valiant blood in one's veins. The excited blood is able to temporarily surpass all previous limits of the host, unlocking levels of strength and skill previously unthinkable. This manifests as a 30% increase to a person's Zanjutsu for two rounds. Due to the immense strain involved this technique may only be used once per battle.[/spoiler]

Hostilitas of Ego (Enmity of Self) - As those of the Arcane Specialists and Heralds of Death are privy to an instant sense of recognition, the Blood Templar are no exception to the rule. Upon receiving this technique the Templar adopts a secondary title to which their name and reputation is inescapably tied, as well as a brand of their own choosing applied somewhere visible on the body (Similar to the Limiter Seals). Through these bonds of fame or infamy, each and every soldier from those without seats to the Captain herself are held responsible for their actions without respite.

In time the Templar learns to turn these liabilities into strength, drawing resolve from their burdens to bear. This manifests as a 15% refund on any skill or spell used once this technique is learned. The 15% applies to the Reiatsu expended for the cost of the skill, attack or spell, and not the user's Reiatsu pool as a whole.


Acquisition: Training Collab, All titles and marks must be submitted to Captain for approval prior to use.

Tectum of Fides (Shelter Of Faith) - A technique literally forged in the fires of the enemies of the Gotei, this Division specialization enables the Blood Templar to summon forth a suit of unique armor to aid them in combat. Made from the remains of the Four Horses that ravaged Tokyo, the suits are initially given to the officer in question by Tsubaki herself as a sign of great trust and faith. After the Division Technique has been learned, the armor may be released and sealed as would a Zanpakuto in or out of combat. This technique is tied to the Division Item [Armor] and the finalized suit unique to the RP’er must be submitted and approved through item staff. Effects, appearance, name & personal aesthetics are all up to the RP’er.

Acquisition: Training Collab, Armor available at 9th Seat and higher once approved.

Sacramentum of Cruor (Oath of Blood) - The bonds of honor and the rigidity of one’s code may seem needless shackles to some, but in experienced and enlightened hands they can prove weapons as effective as a naked blade in defense of those they love. For a cost of 3% of the user’s Reiatsu, the Templar makes an unspoken oath to stand fast in the face of death, absorbing 50% of each attack made against them. This does not reduce the effectiveness of the attack in question, but half of the Reiatsu used to wage it is absorbed by the Templar. This ability can be used once, gaining another use per 5,000 reiatsu, maxing at 3 uses, and provides no additional defense against wounds or damage, merely the determination to continue fighting against all odds.

Acquisition
: Training Collab, 9th Seat and higher, cannot utilize Cruor of Adamans in tandem

Cruor of Adamans (Blood of the Unyielding) - The bonds of honor carry a price that cannot be paid by the trivialities of man, a somber truth that each Templar must come to understand in their own way. The Blood of the Unyielding runs fiercely in hearts that cannot abandon the plight of the innocent, nor turn a blind eye to the misdeeds of those who hold power over the meek. For this ideal a Templar will give their blood, their honor, and if need be their very lives. For a cost of 10% of the user's Reiatsu, a Templar trained in this technique can forcibly divert a single foe's attacks and attention to themselves. While this technique is active no action can be made by the enemy to any target aside from the Templar. This effect remains active for 3 turns, and requires a 3 turn cooldown before being used again.

Acquisition: Training Collab, 9th Seat and higher, cannot utilize Sacramentum of Cruor in tandem



Division Items:

Ascalon - The first item given to a Blood Templar is a pair of plated and rather unassuming looking gauntlets. Forged of the same resilient metals as Zanpakuto, the Ascalon gauntlets contain one unique ability outside of the basic protection of the wearer's hands. Each Ascalon is etched with a single incantation, a single Bakudou spell of the owner's choosing numbering between 20 and 50.

Ability - Paying the full cost of the spell the wearer of Ascalon may activate the gauntlets, casting the etched spell instantly. While potent, the effect is only usable once per day.


Clairvaux - Crafted and tempered with the same resilience as a Zanpakuto, the Clairvaux shield is a collapsable and slimmed-down design built for heavy combat. Built for portability as well as durability, the shield can be compacted down to the size of the average book and can be affixed directly to the Ascalon gauntlets.

Ability - Each Clairvaux is attuned to a specific person's Reiatsu signature, and once a bearer has been chosen no other may properly wield it. On the bright side, this attunement means that the shield can expand and collapse at a moment's notice, requiring only that the user mentally wish it open or closed. The symbiotic relationship also makes the aegis substantially lighter for the chosen bearer, reducing its weight to mere ounces rather than one dozen pounds. While possessing no other impressive traits each Clairvaux is a true and faithful companion for the Blood Templar that respects it.

The user's prowess with the Clairvaux is determined by their skill in Zanjutsu, and the shield's durability is also based on the same stat. Is is vulnerable to purely reiatsu-based attacks, wearing down twice as fast when defending against them.
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Old 08-27-2010, 03:15 AM
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-Item system rejected, Missions no longer applicable.-
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Old 08-27-2010, 03:17 AM
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Update Log:
Division Roster current as of 8-26-2010
Division Techs changed due to GM Review as of 8-26-2010
Division Items changed due to GM Review as of 8-26-2010
Division Roster current as of 9-7-2010
Mission Roster current as of 10-11-2010
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Old 12-30-2010, 02:04 PM
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Updates:
Division Roster current as of 12/30/10
Those marked as inactive will lost their current seating if they do not contact me by the specified date
New Hunts coming soon
Fixed problems with the Game UI crashing during Automatic Update for some players.
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Old 01-10-2011, 01:18 PM
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Up-Update 1/10/2011

As the item upgrade system has been rejected, the premise of hunts has been rendered moot. All hunts in progress and in submission are hereby canceled.
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Old 06-10-2011, 05:03 PM
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Update - 6-10-11

Roster Updated
Old Division Techs Archived
New (Approved) Division Techs Posted
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Old 07-13-2011, 04:48 PM
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Update: 7-13-11

All revamped Division techs approved. They will take effect after this PM, and the replacement is as follows.

Blade of the Templar -> Hostilitas of Ego
Bastion of Blood -> Tectum of Fides
Blood Bond -> Sacramentum of Cruor
Martyr’s Reckoning -> Cruor of Adamans

If you have any of these techs currently it will be replaced once PM's conclude. If you want to keep one of the old techs it will require a feat slot open to use as a Legacy slot. I will be teaching these techs post-PM to anyone in the Div who shows an interest.

Beaks out.
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