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Old 06-14-2011, 07:36 AM
Neo Bahamut Neo Bahamut is offline
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Default The Ominous Future of Videogames

http://www.cracked.com/blog/the-6-mo...ideo-games_p2/

Truly a soul-crushing read.
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  #2  
Old 06-14-2011, 10:21 AM
Diclonius Diclonius is offline
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Games have hit a horrible bump in the road. The only promising games of this year (that I have seen so far) are Arma 3 and Battlefield 3.

While Battlefield 3 is much like CoD in the sense that it is just following the same road of CoD, the graphic improvement surpasses anything CoD has shown, as have the physics (and guess what, they have NOT moved the war to America, because they aren't as mainstream as CoD).

Arma 3 (while I don't enjoy playing it myself) is the most realistic FPS game you will ever find. The graphics are no where near as good as CoD or BF3, but the map scale is immense and the range of weapons, tools, actions and commands is absolutely gigantic.

Besides that, as is shown in your link- games are getting more and more similar to each other, and the bulk of players are too caught up in their rabid fanism to notice how narrow their gaming range is becoming.
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Old 06-17-2011, 06:57 AM
Script-Z Script-Z is offline
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The article brings up valid points, but so do people that write articles about how PC gaming is dead. The world of Video Game Journalism likes to overreact. How can one look at games like Bioshock Infinite, anything from Doublefine, or any of the other gems that are out there and think there is a creative slump?

Are there 23 FPS coming out every other day, sure, but shitty summer movies come out every summer. Do you know why? Because they sell! So deal with the crappy FPSs and know that even though there is that section of the market, there are other sections producing some of the most innovative, and progressive games ever. Just look at where Quantic Dream is taking gaming, look at what Irrational is doing with gaming, hell, Valve only makes FPSs, but hot damn if they are not the most innovative, interesting, and creative shooters out there! Then there are things like Rockstar which should end once and for all whether or not games are running low on ideas. They made a fucking Western, and followed that game up with a god damn Film Noire Cop story set in the 40s of LA, and they are some of the best games to be released this generation. Games are not all military shooters.

They do have valid points about hackers, though their argument about DRM is more PC bitching. DRM is a necessary evil, deal with it, or systematically remove pirates from gaming culture.
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Old 06-17-2011, 07:58 AM
Neo Bahamut Neo Bahamut is offline
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I am skeptical of your claims. I played Golden Eye, Medal of Honor, Halo, & Halo 2. I think it's safe to say that these are very different settings & very different periods in time. However, the gameplay doesn't deviate wildly. It's not the same as, say, having played FFI, FFVII, FFX, & FFX-2. All of those, despite the fact that X-2 is a direct sequal, play very differently from each other. That's what makes me consider shooters unoriginal: You can put them in the craziest setting you can think of, it's still Golden Eye 007.

I think the videogame industry could learn to deal with pirates & hackers. Yes, they're being ripped off, yes that fucking sucks for them, no I'm not empathetic because following a series costs me hundreds of dollars as the technology improves & the companies make various choices. In the end, they're still turning a profit I'd give my left nut for. And as strong as the urge to beat hackers is, it never actually happens. They will always find a way to beat you, & I seriously fail to see how making non-piracy even more inconveninet is going to help them in the long run.

True, the article likes to embellish, but what impresses me is its ending. There are not many Cracked articles that will propose a solution to the situation they're discussing.
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Old 06-17-2011, 08:41 AM
Bossalinie Bossalinie is offline
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Nobody's fault but the gamers. They fork out all their cash for the same product over and over. MMORPGs are practically dead innovation wise, but it's not going to stop them from producing the same garbage. Why? Because every MMO fans have a bad addiction of puchasing every title that hits the market thinking it will be different, knowing that it is not. They get hyped up, rage after three months, and then blame the developers about innovation. Developers have made profit and then some and realize, hey, I can do this again and get the exact same crowd in for three months and make profit again.

There is plenty of variety out there, but like EVERY other big business in this world, money talks. Let's not kid ourselfs, though. Every form of entertainment has its subclass of genres, but places like Steam and Stardock gives us about as far from the norm of the mainstream games as we can see. Unfortunately, the games are cheap and passed over by many. Indy games lost a key advertising method (simple browsing) when stores decided to pull PC titles off the shelves. Now, if you don't have the money to paste adds on websites, get your title on the wallpaper of major gaming sites for a few days, or present your product at major gaming conventions, your innovative product could possibly come and go without a second thought.

Ever wonder where all the companies went who tried to challenge Madden with new innovative gameplay?
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Old 06-18-2011, 01:21 AM
Neo Bahamut Neo Bahamut is offline
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Actually, I wouldn't say it's "nobody else's fault." Another article by the same guy--he actually links to it in this one--demonstrates quite well that MMO makers know about & exploit addiction psychology.
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Old 08-08-2011, 12:39 AM
weedalin weedalin is offline
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Quote:
Originally Posted by Bossalinie View Post
Nobody's fault but the gamers. They fork out all their cash for the same product over and over. MMORPGs are practically dead innovation wise, but it's not going to stop them from producing the same garbage. Why? Because every MMO fans have a bad addiction of puchasing every title that hits the market thinking it will be different, knowing that it is not. They get hyped up, rage after three months, and then blame the developers about innovation. Developers have made profit and then some and realize, hey, I can do this again and get the exact same crowd in for three months and make profit again.
Insert FPS wherever you have MMORPG/MMO and it fits perfectly fine as well. Except most FPS gamers are too apathetic to care about the lack of innovation in the games they love.

The only thing we as consumers can do is buy the games that manage to be at once unique and great, a combination that is becoming all too rare in this video game market full of cash-cow sequels.

And I'm not quite too sure about your Indie games point. There have been numerous indie games that actually got quite popular this year; Super Meat Boy and that one Asian-developed platformer that had an equally macabre taste for death got some publicity.

However, it truly depresses me that almost none of the new games on the horizon even instill even the slightest sliver of interest in me; it depresses me that this medium of entertainment that is my favorite of all others is being crushed by the slow, but unrelenting hand of corporations and publishers.

It saddens me that games from last year or even from 8 years ago are the ones that are grabbing my attention, rather than the new ones being announced.

It pains me to see fellow "gamers" believing that the Call of Duty franchise is the zenith of FPS gaming, when they've all but forgotten that FPS games used to be much better, when they didn't focus so much on "realism" and "grit" and focused on good, sound level design, coherent, well-paced stories, and great characters.

And to expand this farther out, why can't games like Bioshock, Heavy Rain, or Mass Effect be more common? Is it that hard to find good writers in the video game industry? Is it that hard to make a game based around the single-player experience rather than the multi-player experience (or just eliminate the multi-player experience completely, if it'll mess with the single-player?)? Why aren't there more companies that are willing to take risks as Quantic Dream, Valve, or BioWare have? There is no entertainment medium like the video game, and it would absolutely depress me if it becomes what it seems to be becoming.

The only game that I've seen from Double Fine that seems worth playing is Psychonauts, and that came out in 2005. Brutal Legend was just too meh.
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